Introducing TwirlyHeli. A fun, old-school style, arcade, never-ending, helicopter scrolling game. Play for the highest distance and world leader board domination! You can play in both online and offline mode.
Android Store
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Introducing Doodle3D. Doodle3D is drawing application that automatically converts your drawings into 3D renders.
iTunes
https://itunes.apple.com/us/app/doodle3d/id877098509
Android Store
https://play.google.com/store/apps/details?id=com.omegadudzero.doodle3d
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I've just released my first game. It's a simple memory game aimed at helping kids learn more about fine works of art. The fun comes in being able to swipe the screen with your finger and reveal the painting underneath stroke after stroke. Feel free to check it out at the app store today.
https://itunes.apple.com/us/app/stroke-of-art/id687027719
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Just released the latest version of MyVidList with audio support. Now, you can search for you favorite songs hosted on open servers, you then copy the URL by pressing down on the link. You can also preview the song within the app before adding it into you list by simply clicking on the desired song listed on open directories. You can also search for popular videos.
Check out the app the iTunes Store.
https://itunes.apple.com/us/app/my-vid-list/id452174385
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Version 2 of MyVidList has been released. New to the release is an updated UI, video thumbnail support and in app browser search. You can download the app here. I feel eveything needed to properly search, add, and delete videos online is in place and functioning properly. I will add new features soon.
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Its the middle of the night and I'm just rounding off a few updates to the app. I will be working on the app for most of my holiday. Updates coming soon.
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Finally got around to updating my app to IOS 5.0 - plus updated Phonegap and Jquery Mobile, so the UI is faster now.
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Yay!! My app was approved today. It will most likely be available within 24 hours, I'll post the iTunes link when it becomes available. Click here for more information.
Update - Here's the link to the ITunes page.
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So, I'm sitting here unwinding, my muscles sore, from a long weekend of house chores and constant activity. We are currently filling in a part of the backyard with mulch and setting up garden boxes. On top of it all, I just submitted my first app for review into the itunes app store. I'm hoping my little app makes the cut.
It came about as a means of wanting to bookmark videos on my mobile device. I worked very hard in getting the right design and workflow down, and after all that, I still have more features I want to add for the next release, like a search screen.
Anyways, in all of these, I have Netflix keeping me company with my constant viewing of Roseanne re-runs :))
I'm tired, my eyes kinda hurt... and I still plan on working out after seeing this great work-out routine in a Men's Fitness mag.
*yawn*
See you next time, internet.
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Traditional gaming on iPhone never carried over too well. The reason being that a truly submersive gaming requires a high level of control input (pulling of a button and directional-pad combination, hot-keyeing items, etc). And, even though some developers were able to design a traditional game pad on top of main game canvas, the iPhone screen is not entirely forgiving when it comes to space; often times my fingers would slip off the button placement or having my fat fingers obscure some important part of the game screen.